Hi guys, I'm almost done with my model, but I'm stuck. (Pretty new to Max/modelling) I don't know how to model this! (Highlighted in red) Can anyone help me? Thanks!
I just wanted to ask if Nurb models are used in games.I am thinking of making some NURB human models. By the way,has anyone here tried Rhino3d,its a nurbs modelling software?
Hello everyone I have been lurking this forum for probably a good year at this point and love everything on here. I don't see much hard surface modeling on here, but hopefully you all can still help me. I have been learning Maya and have finally begun my first weapon model. I'm modeling a sniper version of an M4 rifle. I…
We are looking to hire a couple of stylized 3D modelers in the next couple of weeks as we take on more projects in 2019, currently we have openings for both an organic modeler as well as a hard surface modeler. We are a relaxed and very well organized virtual company with an awesome culture and an incredibly talented group…
Other then attaching each side, I've completed a 3d model (5600 polys) using one of Spinefinger's concept drawings as reference. Here is my model: But now I have questions on how to properly render it out to make it, for a lack of a better word "cool", as you commonly see renders on this very board. Can anyone direct me to…
I'm working on a game with my brother and have slowly been making some progress. This will serve as a base model for our game and is divided into several parts: chest, head, hands, feet, and legs. Players will be able to change out the parts with alternative meshes and armour pieces. So far I've completed the model,…
Hello, we are building a realistic WWII era submarine simulator. Currently, we have lots of very high poly models that are not optimized for a game engine. We are looking for help with: * retopology/mesh optimization * UV optimization * LOD creation / model decimation * Baking high res details into lower poly models *…
It looks like his forehead is coming a little too far forward on the model, almost as if its a helmet. I'd pull it back a bit and look at some side profile reference pics of dwarves. - It'd also be good practice to have a poly limit, so you can work within those boundaries. But seeing it's only your second model i suppose…
Lol, sorry but your post translated: I didn't even look for 2 seconds to find that 'sticky', and I want a modeling application where I can just press a single button and the model is finished with textures and everything. Modeling isn't that easy (but with a bit of paitiance it isn't that hard to learn either), and it is…