So I have a problem and I can't figure out what's wrong with my models. I have these weird errors on my normal map. Can anybody tell me what am I doing wrong?
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
im interested in how to make emission maps but ive never attempted them before and not really sure where to start. I was checking out this thread the other day (*http://www.polycount.com/forum/showthread.php?t=88996) and thought the effect looked really cool on the 'spider food' model. Also, where do these maps go in…
Hello fellow artists, I was wondering if anyone could point me to a some advanced online course/tutorials for 3Ds Max I would be very thankful. I mean I've found plenty. But my time is limited at the moment and I was wondering if there are any specific ones you could recommend. I'm a Cinema 4D user, switching to 3Ds Max…
ok... we have a bunch of anims for a character that were done in Max. These were done for the PC version of the game and we'd like to use them on the DS version. Now,.. the max files contain just animated mesh...ie: its just the character limbs moving etc with no rig in there. We need to get this animation into Maya...and…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
1. Can Max bake lightmap to 1 file from many separated objects? 2. Can Max take into consideration smoothing groups during baking? 3. If not 'Render to texture' from 3d max - what program do you use to baking lightmap?
I purchased the Eat3D introduction to max DVD and just spent a day watching that. That's all I needed really, max'ing away ever since =]. http://eat3d.com/3dsmax101
I've been trying to configure VSCode as an IDE for 3ds max python. So far, I've gotten execution and linting to work, The only piece thats missing is autocompletion/Intellisense. So what ive done is changed the Python interpreter from the original one to C:\Program Files\Autodesk\3ds Max 2018\3dsmaxpy.exe. I then installed…
hey so im mainly a maya user, though im starting to use 3ds max as well. one thing i heavily use general 3d programs like those for is creating my game model from my high poly i export all the parts from zbrush at around division 3 where i have the main details but there arent too many polys for maya/max to handle. i then…