Hey everyone! So I've been applying around lately and I've had a phone interview with Bioware Austin but didn't get further than that, and now I have two different art tests, one form 38 Studios/Big Huge Games that I will tackle later, and one from Bend Studio. The Bend Studio test is what I'm working on now. Part of the…
Being banned from making space cakes for office parties because of the way it ended the last party so abruptly :) Watching coders go to pubs and then getting shot down while attempting to talk to the opposite sex. Colleague who used to dress in full fighter pilot outfit for work. Seeing my name in the credits in a game for…
Introduction My name's Ryan. I'm an aspiring indie game developer. I use the alias Renin for pretty much everything online. It's been a long time since I've had an online community to call home, and I'm hoping Polycount will become that community for me. This may end up being a somewhat long post, but it's been so long…
So have all seen the new Ratchet and Clank trailer? The artists and programmers over at Insomniac are really knocking it out of the park this time around. The soft fur shader on the characters especially caught my attention, big thumbs up to whoever made it! :) https://www.youtube.com/watch?v=9p_gg9UW9k4
CLOSED Hey everyone - thanks very much for the interest in the project... however, we have already found someone for this role! We may hang on to some of your names / portfolios for future jobs, though - you all are super talented! --- Quick Summary --- Goal: Define an art style for a real-time 3D game Input: Description…
also to save time think about how you can re-use details or even parts of models. say you do high and a low poly for a stair case, and bake it down, and the front of the stairs has a lot of nice detail baked from the high poly. you could always uv map a plane to that same area and use it as a trim piece somewhere else in…
@Dekard - Yeah I agree dude, that piece is all over the place right now. I'm focusing more on the tank at the moment, so I won't be touching that for some time. Thanks for the input. @VikingJim - Thanks! He weighs in at 8,348 tri's. Initially he was suppose to be put into Unreal, at one point he was, but I redid the UV's…
Today I workt on the model in small amounts. I have currently change the propotions on the feet so that they look like the original model. I even startet to model the hands. I started with a cube and used the transform tool to look like a palm (used my own hand as a tamplate). I later did the same thing to the fingers,…
I would tone down the design even more, a solid color background. Remove the flash-elements. Those buttons are just distracting from your work. Your work should be the first thing noticeable, make your logo and links small and discreet. It's after we've looked through your work we want to browse your site. Your "Lite…