Hey everyone! So I've been applying around lately and I've had a phone interview with Bioware Austin but didn't get further than that, and now I have two different art tests, one form 38 Studios/Big Huge Games that I will tackle later, and one from Bend Studio. The Bend Studio test is what I'm working on now. Part of the test is to set up collision volumes in the scene and the other part is to model a fan and set up a collision volume for it as well.
I have not worked with collision yet. I've read the basics on the UDN and understand what it's meant to do, but how closely should my collision meshes match the game mesh in a low poly scenario (last game they did was for PSP)? In most cases, are boxes ok for fairly simple (box shaped) geometry? Do you guys have any suggestions?
Also about posting my tests for critiques, I wasn't told this was under NDA or anything so would it be fair to assume I can post it here w/o any problems?
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In that case, you wanna make boxes most of the time. Constructing collision varies from object to object. You usually don't want too many boxes or too many boxes with subdivisions that break up the silhouette, but you can use some when necessary.
It also depends what kind of game you are making of course and if the player ever will touch or interact with the object...