Yep and it helps if you take care to put the local pivot in the right place. Hierarchy tab > effect pivot only > Type in transform coordinate system zero out X. It also helps to do the same with your center seam and to start off with only half a model. Select center seam > type in transform coordinate system zero out X.…
Short answer: No, at least not in games. Squash and stretch animation hasn't been widely used in games for a few reasons. 1) It tech heavy On older hardware adding a 3rd or 4th parameters (position and scale) to bones creates too much data to track along side rotation. Resources better spent on something else, adding more…
[size=+3]SD 4.6[/size] This new release introduces a new licensing system that should solve most issues people had with the old system. You can now install SD on new computers without having to deactivate previous installs. It also adds 2 new Bakers and a bunch of bug fixes. Main Changes* New license system * [3D View]…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
Need High-Quality 3D Character Animation for Your Game? We’ve Got You Covered! https://youtu.be/aebXnUl0SbQ At Kick Motion RT Oy, we specialize in bringing characters to life through stunning, production-ready 3D animation tailored for gameplay, cinematics, and cutscenes. Whether you’re an indie team or a AAA studio, we’re…
Hey, Any ideas on making such dirt roads? I never have done such and I don't really know where to start. For decals it looks too layered / custom and blends too well (?), and for full custom textures the map seems too large For a terrain system the resolution is too high and for a spline based system there are too many…
Eat 3D has released the second part in their UnrealScript series. James Tan returns in part 2 of this series to continue where he left off in the creation of Assault in UDK. This DVD goes on to cover topics such as upgrading the weapon system, updates to pawns, creating a task system, upgrading AssaultHUD, modifying an…
Hi guys, Recently I just finished up one of my university modules and for it I choose to create a dynamic weather system using Maya & ShaderFX. I programmed the system using Python so it ran inside of Maya using the expression editor too. This is the video of how it looked with how the code looked too.…
I released version 1.7 of Wall Worm Model Tools today. This version adds some VTA tools (exporting VTA in WWMT if you have the Wunderboy VTA exporter installed and a Morpher/Morph-O-Matic keyframer for preparing model for VTA) as well as a Particle System UI (lets you attach/assign particle systems to model). Other…
Tactic Studios is a game developer specializing in creating
premium video games for PC, PlayStation, and Xbox. We are looking for a talented character artist to join our team and create high quality 3D characters for an unannounced project. It is a multiplayer, third-person game with a contemporary setting. A successful…