It's been a while since I posted. Things have been getting busy! But without getting into too much detail, here's what I've been up to. So I figured out what was causing the weird lighting. It was because of how the normal map was being calculated in my triplanar projection material, because triplanar projection naturally…
Overall great port keep up the good work! Viking Island Textures Textures are a bit noisy need less shadow or AO information baked in the diffuse textures. Right now everything seems to have about the same amount of spec which makes a lot of the textures feel flat. This scene could use a well tweaked specular or roughness…
So I'm following this Pokéball tutorial (https://www.youtube.com/watch?v=PPq0QF2vbBg) and I noticed comments under the video about bad topology, so I thought I'd try to tackle learning that part early. I had this "clever" idea to cut off the messy top off the standard sphere and replace it with a geophere (they are more UV…
Hey folks. I wanted to test marmosets animations and get all kind of weirdness going on. I tried all export settings for the FBX but can't get it to work. reimporting the fbx in max works fine. Scaleinformation doesn't show up at all, the objects positions the further the animation goes is more and more off. Here is a gif…
Hey folks, Inspired by the slideKnit Maxscript which EricChadwick linked to recently, I figured Maya deserved something similar. Basically it breaks a polygon mesh along its UV seams and deforms it to the UV layout in world space, creating a blendShape which you can use to transform it back to the original shape. This…
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
@Kruskebunken Looks good, I think that adjustment really helped make it pop and feel more connected with the chair frame. I even notice a subtle edge highlight on the seat I didn't see before, @YairMorr I really dig the set and atmosphere you setup for the scene. I think the change of removing the fog from the foreground…
howdy, i am making a substance that will be used in substance painter to convert baked maps into a haind painterly looking texture with zero brush work i am wanting to add presets for different material types such as wood metal or stone, but in designer if i go to preview mode and adjust the material, save the preset, it…
Past couple weeks I tightened up the cameras based on feedback (especially my Establishing shot) + added more supporting shots while also setting up a Movie Render Queue and render settings therein to quickly output renders as the environment progresses (you'll also see some more play with shadows/lighting/and general…