Hello everyone, it's another update :) Some stone props and Go (game)! if you know better combination of stones (I mean 'go' items, these round shapes on the table), please tell me. I didn't know the rules of Go before this scene and never played. Just googled its basics and take this position from random photo) these…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
if the goal is to make money to pay bills right now, I can't recommend 3d modeling. Takes years of study and practice to get to a point where you can start making money, and that money is not good unless you're in the top 10% with good connections. The industry is in shambles, and competition is silly. As for AI, as…
I'm at the end, ran out of items resing Prompto time after fucking time so I went back in time to regain some inventory to finish it. I'm on the fence. I really like it, and i fucking abhor it. Long post. Like: * open world feels like the world map classic FF's, from the ground instead of helicopter view * Enemies in the…
I'd also advise that art is an iterative process. Planning can save some time but if you don't have lots of experience it's hard to predict how a project will go, and that makes planning less useful. For a student project I'd do as Eric suggests and treat it as if it was a one off asset so at least there's art to look at,…
EDIT: I should've mentioned this is Blender (2.6+) Basically, I have my hat well enough in the game so it can be considered a hat. When I try to add jiggle bones to it (Using this tutorial:[ame=" https://www.youtube.com/watch?v=JP9ce_ygeSA"]TF2 Jigglebones Tutorial Using Blender by SgtR007 - YouTube[/ame]) It just doesn't…
DONATIONS are excepted, however we do not yet have a functional website and domain name so you can reach me at: rowinish@gmail.com or via PM, Thank you. ABOUT: Quickbeam studios is based on the east coast (GMT - 4:00) in no location in particular. CURRENT PROJECT: We have a game (currently unnamed) currently in the writing…
Good Evening All, Well it's been a very long time since I was here, I think it was last back in the old RTCW/UT days :) great to see it's still going strong. Anyway, I am in need of a little assistance if you folks don't mind, I've posted in the UE4 forums and just being blanked which I find strange in this Social era were…
Im making a few low poly models for a spec game right now and Im just about ready to start texturing. Ive been scouring the forum and finding a lot of good general advice, but I have several specific questions that I would like some help with. Id just like to note that at this point, I do not have any engine…
So a quick background: I've been working as a 2D UI Artist for the past few years and have recently had a strong feeling in my loins to learn some 3D skills. Didn't take long for me to find Polycount and y'all seem like a pretty rad community of creatives. After a few weekends picking up the basics in Blender, I've decided…