I am so glad to see painting with a brush in Mixer . still it lacking few things I need badly 1. non square textures. We don't use square textures mostly 1024x2048 or 512x2048 and such2. scaling bitmaps with non integer values i.e. 1,54 etc tiling or not it's useless for me now. let the tiling be a separate layer/effect or…
[ QUOTE ] Yeah the new Batman movies since Batman Begins are more a realistic type world and super hero where there aren't superhuman strengths and everything could be believable to a certain extent. That is why I love these movies and why the joker is cool as hell now. Cause he's just one crazy bastard... See to them your…
Hey you guys ! I started my first personnal project after a long time doing project only for work. I'm trying to use different tools that I never use at work (3D designer/3D character modeler). So I looked for a reference pic on the internet and found this one from Denis Loebner: And I thought that I could use some tools I…
I just have a question on environment development for games like grand theft auto, saints row, watch dogs basically any open world game setting. Do companies ever use Procedural building generation where you just adjust different settings like floors, windows, building shape ect? These worlds are so huge I just assume that…
It would help to state the purpose for your survey, at the start of the survey. I get it's to help you write your thesis, but is your thesis going to be creating a new tool? It would also help to state where you'll be sharing the tool when completed, and maybe a link to a social site where you'll be sharing your progress…
ultimately, what makes you good is knowing what the mesh you're trying to make should look like - good tools make performing the operations you need to perform a lot quicker but even with the best tools in the world you're still going to be slow if you make the wrong decisions while you're building a thing. Your decision…
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
Hey b0kkie, From what I remember, Iron Lore used proprietary tools so its pipeline was fairly streamlined and catered well to the artist. Generally speaking, normal maps used in Titan Quest were generated from a black & white bump map. You'd upload your source files into "Art Manager" and the tools would automatically…
Yeah, no kidding. I wish more people would realize that just because something is automated and new, doesn't make it better, especially since as the artist you need to learn the tool and jumping from tool to tool won't solve any of their problems. I wouldn't be surprised if this took longer to work with, with combing and…