Hello all Im working in this car design i draw still working on the mirrors, lights, interior, tire rims, and skirts. Here are some renders made in Spluterfish Brazil , hope u like it. http://img.photobucket.com/albums/v74/javiergs44/Pantera2.jpg It has 14658 tris here its the mesh with mesh smooth with 2 iterations and…
Ok so for my next project I wanted to do an organic model an decided upon a pig. here is the lowPoly mesh I have right now. It subdivides good so it should be fine for sculpting, but it will need to be rigged so that it can be posed. I think my poly count is ok too. First question is, I have never rigged anything so if…
I would suggest rigging these up for animation, and doing a run cycle. This will expose issues with the topology, and make it easier to see what needs to be fixed. Topology for animation has specific needs, and this is best learned by doing, experimenting, and adjusting. Also we have some great resources here for animal…
You might want to dial down the anti-CS rhetoric until you use it, I understand change is frustrating but until you can fully compare them, try to refrain from calling one "a crap ass package". Biped isn't that bad once you figure out its features and work flow. Biped isn't my first choice for animation but it's widely…
We are looking for two talented individuals to join our team: one Character Artist and one Environment Artist. 🎨 Seeking 3D Character and Environment Artists/Modelers! We are launching a new 3D children's nursery rhymes series for YouTube and are searching for skilled 3D modeling artists capable of creating stylized,…
You should try posting problems in the tech area. Did you export your model as an fbx with animation? When you do make sure to tick the checkbox that says something like transform bones to dummies. You dont need scripts to import a model with an animation just to control animations in the game engine. if you are getting a…
I need a stylized character model that better fits the game. Not the final models but good enough for doing some demo's. The prototype models we using are just too far off from what will eventually be in game. Our art style is a sort of hybrid between the faceted low poly look and more typical stylized. So what I'm not…
Vig: nCloth: Yah, nCloth was included in 2008. It was demoed in the launch tour and everyone in the room was blown away. It is the first component of their rebuilt dynamics system, rebuilt from the ground up (3dsmax apologists take note of that- it is a new dynamics system, not merely an 'improvement'). CS in Maya: I…
3D4Medical are looking for a 3D animator/rigger. The perfect candidate will be given the opportunity to work in a vibrant workplace to develop ideas and help build products which transform how students learn. We are looking for someone with expert ability in both 3D animation and rigging. Collaborating with in-house and…