Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
Hello, This is Lee with UDK Learning University. We are now looking for people that would like to be a part of a fast growing community. UDK Learning University will change the way new aspiring indie game developers will learn their trade. We are streamlining the process for new game developers to learn faster and retain…
@Noren Thanks for the confirmation - If I understand you correctly - should it look something like this?: On another note, i am also seeing something, that I did not intend for and I have been unsuccessful in figuring it out. The 'Motion Paths' show, that the IK Chain (Green), and Bone (White) Paths do not follow exactly…
Hi there.I made my account back when I was very young and frankly I hate this stupid username. But I don't feel like making a new account to post what I feel is an important message. I hope you will read what I have to say. I work as a pixel artist and 3D artist, and pixel art has had such a gigantic brain-drain that…
Hello, I can't find a way to set my current psd as the normal map linked document as i did with quixel suite 1.0. Everytime i was doing something in my psd it updated immediatly 3do that way ... How do i set my psd document as normal map channel in 3do ??? Thanks Massimo
Hello, I created a road texture, but when I instance it in unreal and use the randomize seed option, it will also change the noise I chose to use in the concrete, but then that creates a problem at the seems of two road pieces connecting. Can I force "random seed" to not be affected by the global random seed option? The…
none of those objects would require shadows in CE3. the darker background would be done via SSAO. you really dont need to worry about lighting when creating stuff in CE3. Its all taken care of automatically. When you're done with your scene you can tweak individual values to get the best results
Hi, I don't have much experience with unwrapping
UV. I need to unwrap the UV of a product. I'm looking for a solution to
unwrapping UV Automatically. And, also I would like than the UV map
is meaningful for a non-3D user. So he can open the map into Photoshop to
paint it and he will not need to take of the distortion you…
Alright, now that people are talking about the ending, I guess I can clarify my biggest gripe about it. It didn't have to end. Maybe James' story was finished, but mine wasn't. I still had other active quests. I was trying to make peace at Tenpenny, I had plans on raiding Paradise Falls as an alternative to doing their…
Development has started on Yoshimi Vs. Face Punching Robots (http://www.indiedb.com/games/yoshimi-vs-face-punching-robots), I'm pretty excited about it! As is typical of the stuff I do, it will be mostly cel-shaded. In association with The Raphy Report (student-run AV production LLC and tenants at the incubator) however,…