I've only modeled a couple characters before and this is my third time trying, I'm looking for some feedback on what I can do the next time I approach modeling a character that will help me create a better model. I had a hard time doing this... a very hard time. Here is my mesh http://i49.tinypic.com/263x937.jpg…
Now I've tried open model viewer. New> myfile (it places it in the add_on/my add on file.) Save As> it places it in the my addon/models directory. With it open I tried Model>mesh>add mesh (console tells me that file type is wrong, have tried fbx and smd. It says FBX, SMD, DMX , OBJ support) ============ this page:…
There really are two ways to look at this. - If you want to learn how to do proper game art modeling (as in : well optimized models, maybe even deformable with a skeleton), then definitely pick up Blender. It has all you'll ever need and even surpasses the big name commercial applications in many areas. It will, however,…
Hello, i have made a custom model for halflife and i want it to be in my map,like a statue that just stand there,my mate have tryed with a normal halflife model and thats work,but my custom model dont come, whats the problem-?
Hey! You have some good work in your portfolio Gavin. Modeling, textures, even lighting and atmosphere looks good. However nothing in your folio stands out at all. I would rather see way more complex models, like maybe super ornate architecture, crazy sci-fi machines and vehicles. These are the things that will catch an AD…
Okay dude I have a question for you. Seems like you are still searching for tutorials, topology references and whatnot. So : where is the screenshot of your hand model, with a reference plane in the backgroud textured with a nice picture of a hand that you either found somewhere (or drew YOURSELF), overlapped with your…
I saw "The Hobbit: The desolation of Smaug" this Christmas and had to make a dragon! Its my first organic model, so its new territory for me! I have tried hard to keep the topography sound, and I'd appreciate any guidance to get it nice and clean! He was made in 3DS Max from a plain box, and I used a super simple hand…
Hey guys, I'm looking for someone to create a few low-poly, realistic, texture mapped models of 3D roller coaster cars (500-1000 triangles per car) for an iPhone game. The number of models will depend on the quality of the artist's work. There is also potential to expand the scope of work to include other roller…
Hi, I am from Blur Games Inc. (http://www.blurgames.com) A small startup studio. We want to create content packs for other developers before we create games. Here is the deal. I will buy the rights to your character model to render into 2D sprites (with different animations). All I need is the model. I will take care of…
This http://vimeo.com/13956397 is part of my lecture done for a local cg art gathering, where we shared techniques and ideas regarding modeling and animation for games, arch visualizations and more. In the beginning of this video I demonstrate the basic usage of polyboost for modeling purposes.Then I show real world…