For a while now I have been working on a saloon interior that is inspired by the Red Dead series. I am going for a bit of a high end saloon and I still have loads of work left to do. With this project, I really wanted to dive into the PBR workflow and UE4. Probably around 60 % of the textures in here have place holder…
Hey guys! I was discussing the placement of floating geo on more awkward shapes with Joost the other day and came up with a solution which worked pretty well. I haven't seen it anywhere before so I thought I'd do a little write up of the technique. I realise you could really easily do the same using NDo, but I know a lot…
Anyone created a heightmap sucessfully in maya7 from hi res geo? I've tried many times and the result is all the same. The normal map looks fine and the help file clearly states just turn on heightmap to get a result. The heightmap created is banded and has noise in it and is unusable. It's almost like the heightmap does…
thanks, lets say I enjoy a challenge ;) I'm working on an efficient method of "rationalizing" any poly shapes/edge outlines etc so it doesn't break other tools (First rule of Tools, Artists break everything! ;) ).... you could just union them all to get a "bounding" poly but then you can't have holes. Max sdk has a built…
That just helps to illustrate why it's a bastardized phrase. The Wii is a next-gen machine, or at least it was when it released. It's not high end or high definition, but that's not what next-gen means. SD and HD work well enough to distinguish between Wii graphics and 360/PS3 graphics. The next console generation hasn't…
Congrats on landing that work! It took me about 2 years to get my first job, but I had the benefit of having studied in a dedicated 3D Animation course. I'm not sure that I would have stuck with it if I was learning on my own, to be honest. On that note - it can help to do a 3D animation course or something similar…
There's a definite trick or 2 to that workflow. Danny Mcgrath has a great tutorial that will get you as close as you can get. This is the promo https://www.youtube.com/watch?v=XdCNht6vjoc . Here is the link to the tutorial - it's the best $4 you'll spend. Helped me. :) https://gumroad.com/musashidan# Good luck! Daf
I'm assuming the yellow parts are supposed to be gold, but the yellow color is a bit too saturated and leans more toward light green than the yellow-orange/brown tinge gold normally has. It also doesn't have the right metallic quality in its specularity, which makes the material definition feel more like plastic than gold.…
Okay, so I've started questioning my decisions while modeling and I decided to ask other folks this time around instead of pushing it to the side and ignoring the issue. Now in my head the question/answer seems so simple, but then I get worried that it's actually far more complicated because it seems so simple. Bah. So…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…