Shell Pro is a modifier for 3ds Max that creates a shell around models without causing self-intersections unlike the standard Shell modifier which produces a lot of self-intersections. Get it from https://mariussilaghi.com/products/shell-pro https://www.youtube.com/watch?v=WUs0UqBYrH0
@skyline5gtr do you mean each leg would be a different wood material? The legs, back, and everything else are different pieces. Or do you mean something else?
I've been working through substance painter at the moment as I am hoping to use it for painting some terrain, the tools and masking seem like something that could work very well for the project I'm working on but of course there are lots of questions flapping around in my head and though it would be better to post a few in…
I have a couple of the hero props created first, mostly to figure out the style I wanted to go with and to get some practice with environment storytelling. The first is this Stratocaster that's actually based on the one I own lol. Wanted to look like it's been well worn with missing parts and lotsa scuffs and damage. And…
Has anypne else here had a problem of slow undos in Max 7? Everything else is fast, but the undo is taking ages. Its affecting a few of us here. In the UV editor it can be up to 20 seconds for an undo to complete.
I think you should take that skull out. Its taking way too much attention from everything else. Not to mention it doesnt look as good as everything else.
Hi! I'm working on some furniture, but I have found a problem with the texturing steps. As you can see in the images, when I apply the material (a stylized material bought from an artist in Artstation), it gaves me some strange artifacts at the edges, which are also the UV seams. It only appears at the far…