I've been working on a 3D model/sculpt of a cat but I feel like it just doesn't look right - like something's missing/off. Is there somewhere/someone I can send it to who can help me? I want someone to take a look at it and help me revise/edit the model to get it right. This is my first attempt at modelling and I used…
Hi guys! This is my first post so correct me if this is not the right place. But I am looking for a tool in 3Ds max to get me info about my scene/model. I am currently optimizing a car model which is quite well modeled. However. I would like to get info like mesh density per object so I don't spend too much time on areas…
Sorry if the topic title is confusing, i wasn't sure how to word this. I'm quite new to 3d and i have a question: I wanted to make a model of garlic braid, low poly, with normal and occlusion maps. I thought id make a high poly model of a garlic and assemble it in 3ds max (see picture for example) so that it makes a braid.…
I am looking for someone to design a 3d model of a character for a videogame. The game is VRChat, so you can look up any more specifics you may need. The videogame has specific parameters that must be met. It must be below 20,000 polygons. Use a low poly model, with the high poly version baked as a normal map to maintain…
Sub-D modeling has pretty much been the cornerstone modeling method for a long time. Imo, anyone who wants to take 3d modeling seriously should understand, and be competent in both theory and practice. Of course you can use any modeling method you want to get the job done(especially for high-poly bake meshes) but, really,…
I have a symmetrical human gib model with a non-symmetrical texture/material with custom UVW. In 3DS Max, when I assign a smoothing group to the mesh, it creates this artifact in the middle of the model all around (Using this as an example since have this model currently open). It also causes non-smooth transition between…
Hi everyone i re made a better model to put into one of my games but i am not to good at textures at all. I hope someone will be willing to do some textures for me they can even tweak the model a little if they want. here is a pic of my new model next to the old model.…
Now off to the edge loop delete to get to my game model...the HP is at 300k not smoothed. In game model how many tri's would you all recommend? 10,000 or 15,000. Please not, this is NOT to Dawn of War specifications/tailored. I am intending this to be more like the upcoming Space Marine game set to release sometime next…
Hey everyone, that's simple musket model I was working on last few days. There is a lot that could be improved, but my goal was to practise baking in Marmoset. And I have to say it's outstanding software if one knows how to use it. Ability to paint offset and skew is great. I will probably revisit this model in future, but…
Hi there guys! I have been working for a while now in modeling stuff using maya/zbrush and mudbox or substance for texturing. i feel like there is still thing to learn and there is still things that i have been trying to figure out myself. So i'm coming here asking for some help and insight. Right now i feel like i'm…