Sweet! The square part looks too big on the backboard, as I think it normally is as wide as the rim itself. Not really a huge deal, but figured I'd mention it. Have you talked about how you plan on rigging him? Are his arms going to extend and compress, or are they always elongated?
I'm going to go out on a limb here: I think the character Dexter illustrates what was wrong with Darkest of Days. He's a cool character, with a cool back story, great character model, tex, etc. His rigging made me go "wtf?!" His shoulders are warped out of whack almost 100% of the time. I loved the idea that he's a…
Thanks so much for the support everyone! Working hard on rigging to pose her. I also made a few more adjustments to the texture and found a way to get rid of the nasty rim light on the arrows. I updated the Sketchfab above, and fixed a couple issues I had in there too.
overall shape done now i just need to polish it a bit, do some detailing and decide if i want to retopo/texture it also, someone here on Polycount recommended that I learn concepting in 2D/photobashing to streamline ideas before jumping into 3D, so i started this week. i began with a simple silhouette of a spear and…
Just a quick writeup as I just went through the process myself for the first time. But the workflow is the same as doing any high to low bake: * Going to Unreal. * 3DS Max, RizomUV, and Substance Painter (I set up my own export preset). * Starts out with ref gathering and note taking. Drawovers in Photoshop and deciding…
Also Known as the "Ric Flair Big Gold", and the"WCW World Heavyweight Championship", but mostly known these days as the "World Heavyweight Championship". Just a little project I started a few days ago for fun. Also because the WHC belt from the recent WWE games doesn't look very cool, it actually looks very awkward…
I gave it a go, you were right that it was a bit sharp in the cutoff. I was originally fine with that, but after fiddling around with it, I think I prefer your version. Also adjusted the eyebrows a bit, gave them a few more light brushstrokes to break up the shapes
I was contracted by my client to produce a character design for their vtuber model. This part of the project is complete and images of the design are attached. My client now needs someone to model and rig the design for use with a vtuber set up. I'll pass your contact info/portfolio off to the client, and if they're…
Thegodzero: really nice texture! Leisure Centaur: lose that rigging fear, when you finish your first, you'll realize it really isn't such a big deal. I really like what you did, as usual. I dig your mario characters versions, full cast maybe? ahahah