Hello, and welcome to polycount. I don't think you're doing anything wrong per say... You just need more time put into your craft. I'd recommend starting a project and posting your progress here at PC. There's a ton of amazing artists here willing to give critiques and helpful suggestions. You're going to need a solid…
Hey, I teach a Photoshop class for the Game Art and Design program at VanArts. I also graduated from the program 3 years ago. I'll give you the most honest feedback I can (regarding VanArts). It's a one year full time program (30 hours of week of classes). Each term is 3 months and there are 4 terms in the year. Term 1 is…
i think there is a few different ways to interpret 'extreme'. for instance when i think of 'extreme culture' what comes to mind is the extreme subcultures that have come out of the west, mostly the music and art subcultures. i think that subcultures make up fairly large groups in urban cities so this can to some extent be…
This looks like it is a mix of both issues: general anatomy/proportion problems (even if it is meant to be stylized) and the previously mentioned tendency to subdivide way too soon so that you are working with more polygons than needed. It's possible your basemesh might also be making things harder for you since the…
If you're going to treat your UVs that will use a tileable texture the same way you treat a unique asset, there's really no point in using a tileable texture. When you create a tileable brick wall texture, for example, that will repeat indefinitely within you UV editor. If you unwrap the wall model that will use said…
A: What positive keeps you in this career or wanted career? Even with all the doom and gloom. I make art for a living, I work in a smaller studio and am in a position with some freedom to be creative with my art. Later I get to see the art I create go into a playable game, I get to see how the animators took my model and…
GORDON steps to the edge of the crumbling roof and looks out over the mass of people. T-RAY looks uneasy. T-RAY Man, I don't know about this! These dudes look like they on a timeout, like they mommas told 'em stand in the corner an' think about what happens when they pick fights with monsters! They look scared, man! With a…
Intro I'm looking to hire a hard surface modeller capable of creating a set of ships for a space combat game. Ideally I'd like to find someone passionate about sci-fi and space ships in general, who would be interested in forming a working relationship for continuous work on this project and future projects as well. Ships…
Hi all! I'm starting a long project to learn as much about Unreal Engine and modern workflows as possible. Just finished a detailed blockout, and going to dive into world geometry details and materials. I'm also thinking about making all of this completely interactive. Not to completely reverse-engineer the whole Morrowind…
Hello! My name is Chris and I’m the Project Lead at Archetype Studios. We are looking to expand our art team by adding a Character Artist who wants to join to gain experience, add fodder to their portfolio, and work with passionate indie game developers. Compensation varies and is negotiable depending on capability,…