. Agree, I've never scanned anything but it seems like a fun learning project. Here are my 1st thoughts about what to do with the complications of this particular object, it doesn't look too "expensive", so I'd say get another one and "shave it till you get to a decent amount of fuzz" of if its possible zero fuzz. Then…
FINISHED SCENE- [ame=" https://www.youtube.com/watch?v=gMXOX8W7cM0"]UDK Temple Scene - YouTube[/ame] Hello everyone, So who remembers that Brawl contest from like two years ago? Well, I had to duck out of it for work reasons, and I've been sitting here with a half-finished environment ever since then, so I've decided it's…
Another Wip. A cliffface this time :D I originally wanted too, but branched off into semi-realistic Stylized textures instead :D ::EDIT:: Time for some fine-tuning >:D
Hello everyone! I'm just joining and have all the weeks up to the current finally finished. I'll be attaching my .SBS files as well for anyone who wants to learn from what I did. I also had issues with some of my .SBSAR files importing properly into Marmoset, maybe someone else could take a look. More on that below. Week 1…
I would take a couple steps back if I were you. If you are aiming for realism you need to learn how to highpoly/sub-d model. You are not going to be able to get realistic edges and shapes with such low poly counts like you have. Assuming you want to do game art you will need to know how to make these sub-d models in order…
You guys are just... :D Really ? The no-detailed and stylized gang guy ? Over all other concepts here ? :D My logic and my taste is invalid it seems :D
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
Mods, Sorry if this occurs as a double post. i got a blank page when i originally posted: Hello everyone, I am currently working on a tutorial that requires I partially subdivide a mesh. The original tutorial was written for MudBox but i am applying everything or as much as i can to Zbrush. This is my problem - currently…