Hello everyone, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comic that will be part of our game. At the same time, we plan…
Hello everybody! I've spent some time working on an anime stylized project, where I used an Arnold's toon shader. I wrote this article to not forget how to set up the toon shader next time and maybe help someone else if they struggle with the same thing. Will really appreciate your feedback on my setup! Maybe there was a…
Hi guys, I would like to share with you the first asset for my texture/modeling reel at Think Tank Training Centre. All the aspects were done by me. It was created with week by week guidance from my mentor Justin Holt and critiques from classmates and faculty. It was based off a physical Gas Mask that I own. Software:…
hey guys. I'm making an oil worker basemesh to sculpt in Zbrush. Can anyone give me crits on my proportions so far? I'm planning to sculpt in a tank top for him. And then I want to give his shirt some bunching up and wrinkles above the belt so I bulged it out a bit. Anyway, I'm trying to improve my anatomy and…
Hi all, I'm new here at Polycount so I figured this would be a good place to start posting. I'll be posting both models and concepts as I trudge along. For my first project I'm working on what's essentially a zombie in a wheelchair. The wheelchair will have an oxygen tank attached that players can use to shoot and explode…
awesome guys! thanks a lot for the replies, i totaly apprecieate every one of them. just to be clear- i have NOT complained at work. (although by the soudns of it, i really should have, perhaps, in a polite way..) when i get a new task that i dont like, it's generaly with a smile on my face. i do not complain. i do believe…
HELLO JAY I really do understand that the boxer is pretty nicely executed. I worked on the tattoo just abit; but if you still think it needs work, ill have to actually work on the texture itself Yeah thats what i totally expect for you-BRUTAL honesty Which will, in the end, be more beneficial for me than "hey thats…
:icon60: ah! Thanks guys. Hearing that kinda stuff really helps fuel up the ol' motivation tank PeteHawk:: These Rigs are just your basic Character Studio Biped rigs in 3dsmax2011. Nothing to spiffy, but they're almost bullet-proof. (minus the weird Animation Link Constraint bug) The characters themselves are about 10…