hello, I’m new to Zbrush so I’m still unpacking everything.. when I’m finishing a sculpted character, would it be more effective to do UV’s in ZBrush and bake displacement maps there, or move my meshes to Maya, unwrap then create textures with substance painter?
Hello there, I'm Jacob, character designer and illustrator. I have 5 years experience working with indie rpg game developers. My work has been featured on 3 successful Kickstarters, 2 digital product launches and published indie comic. I specialize in fantasy concept design and I have worked with companies like: Feather…
Hello,I really love the bard followers and decided to make 3d models of one of them. Based on original concept by Chris Campbell https://www.artstation.com/artwork/lRKqxz. Would love any feedback, the major concerns I have is the right hand and how it can combine with the arm to be more smooth and how to make this model…
Hello everyone! This character was created based on an amazing concept art done by Maxi Hoy, i decided to create the character in 3d in order to study and explore more the character art pipeline for Unreal Engine 5. The main focuses on this project: Improve my Unreal Engine 5 knowledge, understand the use of Detail…
Hello, FPC is looking for passionate artists to join our wild ventures we are dreaming of! We have many ideas which we want to build many open source projects for schools, universities and museums. For that we are preparing some proof of concepts, which you can be a part of and learn along the way. we're looking for…
Does anyone use it really? Any improving in photo to normal map generation? From what I saw in youtube videos it looks like it generates small 1x1m pieces , repeating like hell and not much of a help. Am I wrong . Same reason I hardly use megascan textures. What about crispness of normal and height map? Looks a bit blurry…
Hello, I recently have had a friend approach me telling about an unfortunate rear ending he experience a week ago, but luckily the only damage evident was the Bumper Tow Hook Cover coming clean off. He approached me becuase he was wondering if I could print the part for him on my printer however I've looked all around this…
Hello Artists here is a Low poly Trashbin game asset I worked on lately. Made with blender and SP. Rendered in eevee. 2K textures size ArtStation: https://www.artstation.com/artwork/14KJnL