Oh wow, that's awesome. Really clever. I've actually been using a system based on vertex colours for highlighting and displaying pathfinding, but was just about to switch out for a projector based system until I encountered the issue with shader displacement. That said, I probably don't actually need any shader…
When you run out of GPU RAM it's got to go to system RAM. Then you will get slow downs. If you have 512MB you will swap out to system RAM much faster than if you have 6GB of GPU RAM. GPU RAM is for storing evrything from your screen's frame buffer the 2d AND 3d brushes AND the geometry/canvas that you are painting and…
Haha, yeah, reminds me of the AK aswell. I guess Kel-tec just went with the system. Some lads on another forum told me it's a really shitty system though. Oh well. I've already seen some tutorials twice, so I think I should be covered. I just hope I can get the support edges to look right.
I painted the concept of survival. A brief concept of the heat transfer simulation system for a video game about survival. How about a game in the temperature control system. This is just a brief description. All parameters need to be customized for specific conditions. But I think that if you take this introduction that…
I use it as intended, to guess-timate art content quality and shader use for future prototypes. And to see how current gen systems choke, and where. Show where to make the engine scaleable etc. EQ2 is a good example. I've got a pretty beefy system, and still cant play at full detail.. The game has benefits for users in the…
Software to slow down your pc speed. Duh! Not "duh", some older software has problems with fast PCs, some DOS games cause a GPF if you have anything faster than a 133MHz IIRC and some don't limit their speed at all and run at 2000% speed on modern systems (especially those meant to be run on a 286 when run on a 2GHz…
thanks guys, looking into both of those options. I've been out of the loop for too long concerning system specs , i stopped paying attention around the emergence of Pentium d and radeon 9000 series cards, so what would be a good mid level system that isn't going to break the bank but will still allow all current gen…
I exported a mesh avatar from Blender at 180cm (1.80m in Blender's 'Metric' Unit System) and imported it into Marvelous. Measured the avatar in Marvelous at the same scale (1766mm whereabouts). However, when I export my cloth sim from Marvelous to Maya (which is using the 'Centimeters' Unit System), the cloth mesh and its…
Here's a preview video of my next Unity asset package, a system of caves. This package is designed as a modular cave system to help get people started in building RPGs or other genres that feature caves. I made a few rooms using some of the models and threw in some quick and dirty lighting. I still have some animation and…
@Its0urFate thanks! Certainly will improve it and potentially break off smaller tasks (book system?). Like the proportions! I'm curious how you will approach the water. It's something I didn't find a satisfying solution for yet. Using a water surface from the water plugin, I couldn't get the reflections work nicely with…