Hi all, this is my first serious attempt at zbrush character modelling. I've learned a lot of zTools over the last couple days and I'm liking zbrush more and more. Also I'll keep this thread updated! Any feedback is appreciated. The awesome concept is by James McDonald. At this point I'm only focussing on the big guy, not…
Hey, Over the last several weeks I created this robot character as part of a science fiction world I've been working on. A key reference and goal for the project was to create a character as simple and endearing as WALL-E. Any feedback on where you think I went wrong or right would be greatly appreciated. Best Ben…
Robots are not going to take your job. Robots are going to enable you to keep up with increased demand for fidelity and the ever increasing scope of projects in answer to the specialise vs generalise question.. If you mean within a specific discipline such as prop modelling then there's always a use for people who can do…
I didn't like the demo all that much. Felt repetitive, slow and clunky. not to mention the main menu was also annoying. I know you guys all love the Blade Runner-esque dystopian environments but overall it felt kind of uninspired to me, with big guns coverin the screen firing small muzzleflashes with strange tactile…
Was working on coming up with humans seen above^^ as getting to the point of making variations while working on animations and basically said fuck that, it'll take years to make a bunch of them fully animated for male and female with different clothing and armor. Humans are hereby scratched, now everything is medieval…
WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with eight team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…
WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with eight team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…
WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with eight team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…
Where does it say it comes with Unreal 3 editor? * 19 levels of puzzle-solving and high-intensity action, set in 7 unique environments * Humorous characters and unique weapons * Gameplay entirely driven by physics * Advanced robot simulation and control theory * Powered by Unreal® Engine 3
haha wat The plot thickens. /do want larate costume EDIT: I think this new weapon will have to do something with anti-aerial artillery. The monkey was going to space, and Hale is to blame for the explosion. Also, did you notice how often the word robot appears on the Science board?