"Now I'm a bit confused. I tried asking if he made the chain image himself by rendering it in blender or baking in painter similar to a trim sheet, OR, if he found it on google." It doesn't matter. It really, really doesn't ! That's why you won't get any definitive answers on this kind of question. The only thing you need…
The Brief Four ruggedly handsome Polycount members started chest bumping, things got out of hand and they decided to settle their feud the old fashioned way: Create a character that looks more awesome than the others. To keep things civilized, the four have decided to work with the common theme Shadowrun and to make a…
Hi everyone, This is my first time posting on here, despite being a longtime fan of the artwork people post and the knowledge shared around. I thought I'd use this opportunity to share the progress of an environment I'm currently working on, hopefully this will give me a good resource for seeing the progress I've made, and…
Im apologizing in advance, this thread will be pretty heavy with images since i like to take daily progress shots. So I decided to make a new thread since I couldn't change my old thread name which just started off as a anatomy study. (http://www.polycount.com/forum/showthread.php?t=117902) That was the link to it. However…
I've been working on this on and off for a while now, so thought I should post up some progress. The trike is based on this concept by Syd Mead from the Blade Runner Sketchbook. I'm not keeping 100% true to the concept, as I've made a few things more bike like and functional etc.. also changing a few things to make it look…
Hi everyone, I thought I’d start a thread for a project I’ve recently started. The environment is based on a excellent piece of concept art by Erik Van Helvoirt. I’ve seen a few people tackle this environment but hopefully I can push some of my own personal touches into the mix. Due to work commitments, I can't work on it…
Hi Polycount! I thought I'd share my latest endeavour for anyone who might be interested in tracking its progress. The subject matter is an old battered leather sofa. I started with a basic mesh in 3DS Max (I'll be building a low poly after sculpting) and took it into ZBrush for detailing. I'm pretty happy with how it's…
Hi I finally decided it was time to post some of my progress on this project. Everything here is current work in progress, nothing is final. This is a architectural visualisation project, meaning that this is NOT being created as a game ready environment, so I'm not too concerned about polycounts of models (the only models…
There is nothing special with that.If you want "clean" colors (how you imported the textures) then make a new post process console without any color post modifier. Or try to "clean" the current pp parameters.
Not a huge update, but I've been putting some time into the modular bays (seeing as they'll make up a majority of the scene), and wanted to share some progress. This is the mesh I'm bringing from Max into Zbrush: And then some sculpting progress: Had to do a few experiments with Retopo to get the detail where I needed it,…