Hello, I got yesterday New Houdini. What i am trying to do is model based on ref images. I set images for background and side view but issue is that when i see mesh i don`t see image. Need the image in order to model. How to lower visibility for the model so i can see ref image behind it?
I need to check that out, I've only just got back into 3D and picked up Zbrush for Ipad... Anyway just to rule it out you haven't disabled perspective have you? Also if it is infact Focal Length you're adjusting in Zbrush rather than angle, then I'd expect higher values to have less distortion (as in that image above), so…
Hopefully you all had a great and productive weekend, but it's back to work and back to being a grown up. But to make that seem less sucky we have some goodies for you. * Over 100 free hi-res female ref images * 3D Video capture with Kinect * Holographic sheets. More after the jump. CGChannel So your next model is a…
(Sorry updated images!) Hi! Promised to post this in the morning, but decided to do some more work (excluding head which i did yesterday) - I tried to capture likeness of my alltime favourite director/actor - I didn't put his real name as topic - i hope i did enough work and someone will recognize him... - 75%…
It's more likely an issue on the rendering side. If you're using Maya/Arnold, try searching for that. This is also a good resource to look at: https://www.cggallery.com/tutorials/disp With the 32bit image, even if it looks black there's still data there.
your images are not showing properly. try uploading a link that ends on .jpg .png or .gif (usually you can right-click on your image in browser and copy the image url or simply drag the image into a new window of your browser, so that only the image is open)
lick on the imageshack images till you get the full size image, then right click on that image and select "copy image URL". Then back here at polycount use the [img][/img] tags to embed the images. That way we don't have to click the xtra steps and see ads on imageshack.
I decided to start with my hero asset so I can use it as a kind of quality bar. This model had me more focused on topology with a lot of surprise ngons or pinching issues. My polycount is at 13k when smoothed and combined though that's without the final details of the scroll and the violin strings. Also need to replace the…