I have a EVGA GF6200 256mb card with DVI and VGA out. This is the email i sent them yesterday. "I have tried every trick i know in the book to get my computer to see both moniters at start up but it will not see them. Here is what i have. I have two envision flat screen crt moniters both VGA. I have the VGA to DVI adapter…
I use a medium subdivided mesh (not the lowest subdivision because results are even worse then). In Zbrush I use the multimap exporter with displacement settings: In 3dsmax I use a displacement modifier with these settings: (midpoint 0.5) No Linear Gamma (I know that when I use Linear gamma I should import the displacement…
Hey guys! Quick update for today. We have our mood board set up as well as a healthy start on the block out :) . As you can see, we are going with a pretty saturated red for the rickshaw (appropriate weathering in places of course). We are thinking of having it be broken in almost every functional sense - wheels are busted…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
I can see the ambient occlusion of the xgen hair, but not the hair itself. Turning the preview button on and off doesn't fix it. I barely know how to use maya (I use Max), so I don't know what button I pressed to do this to undo it. It appears correctly in other panels.
I m trying to get raytracing reflection working, but nothing works so far. I m using directx12, turned on the raytracing tabs in the project setting, i have a geforce gtx 1070 ti (maybe my gpu is the problem?). Any suggestions?
I'd love to see an update as well, but I agree that the current version for Max is already great and understand there might not be a lot of demand. You can group islands in the UV editor or do name selection sets on a per face basis for editable poly or mesh objects, but both are fairly fleeting. Another more permanent…
Hey, I was having this issue as well where suddenly it seemed like all my subtools in one specific ztl. file had changed scale. My problem was the values in "Export" under the "Tool" palette had it's values reset. Luckily I could go back to an older version of the ztl. and copy over those random values. Not sure where…