Awesome start man! His face paint would really just be polypaint/ in the texture, but you could sculpt it on as well with the layer brush and get a nice paint splatter or smear alpha. Also what YakZ said, gotta get some of those wrinkles in, and match the shape of the mouth. Neck muscles are a little odd, that second bulge…
@ mats effect & L_Straker, Your rocks are beautiful but I think you could make 2 or 3 simpler rocks and merge them together to achieve the results you have now. The difference is that the cracks will look way more natural and easy to emphasize. Here are a 3 cartoon rocks I made for fun And those are rocks I just made for…
Hey, thanks dude! I'm glad I inspire you, polycount is a great place to get inspired and inspire others! No matter the level we are at! You may be right about the UI being distractive, I was wondering about that too, I wanted to introduce an orange color, to let the viewer know the battery was running out and thus make it…
thanks for the replies there *is* texture detail, but it rapidly disappeared at 1024x512 (worked at 2048x1024, resized down on export), and is non-existant in the texture pic. did add more and tweaked the proportions as mop pointed out, they were off a fair bit. the costume is insultingly bland, the sketch i did was even…
Tesselate with tension set to 0 will change your normals, too. (The normals in the middle of the tesselated flat plane are parallel to each other, so the interpolation will be happening closer to the original edge.) Subdividing or tesselating with tension will change the normals but will bring the lowpoly closer to the…
On saturdays, my girl and I spend a little time together, dinner and a movie type thing, to relax from the work and school weekday stress. Today we decided to catch a movie...an early showing in fact. Cheaper that way. Then a quick luck at a local pub. After that, my plan was to sit my ass right here and do some hardcore…
So I retired Ancient-Pig.com ... it just wasn't cutting the mustard for me anymore. Check out my new site... it's got some familiar work on there, as well as new additions. http://www.pig-brain.com .
Hey all, I'm working on my hero prop for a scene in development right now, I finished up the high poly late last week and just finished up the low poly and unwraps. Being my first game ready vehicle model I wanted a few concerns of mine addressed I thought maybe many of you could help me with: - I broke the prop into two…
My new portfolio project, a character for a fighting game. Basically the idea's an evil brute character. Escaped convict takes refuge at a backwoods karate dojo, but continues to be evil & cruel. The frankenstein part was unintentional but kind of a happy accident; i like it. I don't really intend for him to actually be…
Hey Polycount, I've been sitting on my thumps for a bit too long and decided that I want to make cool stuff again. I've had this scene in mind for awhile but only recently started putting the pieces of it together and really flushing out how I might do it. Much of my inspiration will come from Halo's Forerunner's…