I await my judgement until I see what new tricks and innovations this one pulls. Because since Modern Warfare (the 4th COD). I haven't seen 1 COD that has me forking over $60.00.*shrug* Very cool art though.:thumbup:
I think my favorite so far is the one from the 9th. Keep it up and don't stop posting! One thing I would watch out for is making the highlights on the metal super strong. The last two you posted almost have to much white in them IMO.
IF you make your maps bigger than in that tutorial, add a 4th cloud map, make that one really big and panning slowly, then plug it into mesh displacement. Apply the material to something other than a plane and you'll get results more like what your picture shows.
I love how you guys handled the texture painting for the 4th one, nice and blended without feeling like they had to go overkill with highlights and sharpness. Now go go sims 4 nightlife expansion! Mah sims need to be seated at a restaurant after drivin' their whip ;)
From what I've heard Autodesk didn't have time to completely finish 2012 before it's release deadline (April 8th) and that they plan to have a service pack out much faster than usual. I just want Nitrous and the UI to run as they stated it would and I'll be happy.
If you take the whole width of pelvis and divide it in 4 rectus abdominis will be limited to 2 middle portions Dead space is spacing between muscle -> white connective tissue in 4th image in a living model is usually depressed area , it help define where flank end and belly begins
looks nice . I would say tighten up the color scheme. Make it more WOW-ish. Maybe give the sky a little bit of a pink hue and make the grass bit more yellow. Sth like that. Also: the sky is not bright enough for the illumination its giving IMO.
We almost didn't hire poop back when he first came to interview at Mythic, just because of his name, but once people actually saw his work it swayed their minds. The 8th floor seems so much quieter without you Poop! Congrats on Gun!
Something's wrong wth selecting numerous poly's and edges in 3ds max 2010. When you do CTRL+click+drag to select, it only selects a few. anyone know how to make it like in 3ds max 2009 (and all the others)? This problem doesnt apply to vertices tho.