I have been trying to learn about topology, more specifically character topology for games. I have not had much luck with finding good tutorials on this subject so I had some questions 1 I see some people who have game models that are all triangles. It almost looks like they took a model with quads and sliced each of them…
I'm an independent artist working on a Unity project and I need to hire a 3d modeler and animator to create a series of characters with walking animations for Unity 2020. These are NPC that will be walking about an urban environment. Attached are three 2D sketches for the characters. Here's a link to a third character…
Hi, there. My name is Olga. I'm a 3D character artist. What I do: - highpoly and midpoly sculpting/modeling - character sculpting for 3D printing - character concept development (in 3D) - retopology and texturing (less experience as currently I mostly work on highpoly sculpting). Software: Zbrush, Maya, Substance Painter,…
Hey All, Few
months ago, I decided to start getting back into Zbrush. Just wanting to
spend a few hours every weekend building up a character. I haven't designed anything for this character but rather just making it up as I’m going along. I first started off with a sphere and dynameshed out the shape. As I
moved on with…
Generally no, you probably won't find it common to be leaving an entire bare base body mesh (or extensive parts of it) under a set of clothing in game. If there is a base body for the project, there will likely be some sort of partitioning of the bare body mesh and sections of it are hidden/unattached from the character in…
We are looking for an experienced offsite freelance 3D character artist who can help us produce outstanding figurines for Wartile currently in Early Access on Steam We mainly communicate through Skype, and are able to deliver concept art of the work needing to be done. We expect you to: Create believable and highly high…
Hi guys! We're just looking for someone to do one simple character rig for us. The rig needs to be in 3D Studio max using Character Studio Biped. If you have experience in max with character rigs, please send me a price quote along with a link to an example vid. torque_mod@surrogateinteractive.com…
Hey, I just recently had an interview for a games company where I had to do some rigging on a games character using only bones to get good deformation. I am looking for some fairly high poly detailed games character models to practice this new skill for my portfolio. So if any of you have some characters that you would…
My name is Victor SantosBorn in São Paulo (Brazil), I'm a Character Artist and 3DSculptorI started my career working with 3D artist for advertising studiosI worked in several areas such as, Advertising,Games,Tv and 3D printing.I am working as a freelancer Character Artist specialized in organic and hard surface modeling…
I am happy to share the game character work that I did for Polypixel for an interactive portfolio demo. I was responsible on the highpoly, lowpoly, baking, texturing and rigging of the character. Original concept was done by Oh Wang Jing and I had to improvise the design to fit the final product for the demo and its world.…