Wants: Dual Action, Top fed. 1mm to +15. Easy cleaning, less cogging. Budget:150. Actually I want to purchase it within the next few hours. A friend wants to airbrush something for him, and I want to let him know I have gotten the ball rolling. I remember everyone last time claiming how good the Iwata were. Is this a good…
Features a 2 page spread on the title I've been working on here at 8monkey Labs for the past year or so, along with a couple other polycounters(Per 'per"sexyman"128' Abrahamsensonsan, Martin 'dfacto' Shapev AND Andres' 'MonkeyScience' Rienot, the creator of CRITICALLY ACCLAIMED mod Matrix Quake!) along with some really…
So I've been searching a lot about the tablets on the google and there's just a lot of information, I have Wacom One (Small) and it's really frustrating to work in a small space of that tablet, I was thinking of going with Intuos 3D Medium but then I thought I might save up more and get Wacom Intuos Pro Medium instead, is…
nick2730: You don't need to colorise the mask, but you'll need to alter the value range of the existing mask depending on what needs to be yellow, and what needs to be blue. Quickest way would be to select what needs to be blue, and run a levels on it. Just move the bottom sliders. Blue would be (0 - 127), while yellow…
@Jason Young - Definitely; we've been struggling a bit with that. The upcoming revision completely overhauls the art style, and it should end up being a lot less generic, and much more unique and interesting. @creamtown - A bunch of artists contributed to this... while I'm certain a one or two artists working together…
Sorry for being absent during all this... just started a job at Gearbox. Anyways it took me a while to figure out how to bake the map out properly when i was first doing this. IT's all in the Ambient Occlusion options in your RTT dialogue in max.. IF i recall correctly, you have to set the distance to 0 (that way the rays…
This one: http://www.keinebilder.de/download/schrade-lowpoly_curvature-highpassed-8px.jpg was made with these xnormal settings: rays: 128 spread angle: 162 bias: 0.0001 algorithm: average distribution: cosine search distance: 0,05 tone mapping: monochrome smoothing: yes background color: black Except for search distance…
There is no need to move verts or use an ffd. In the bend modifier, expand it and select the "center" subselection. Select the axis that is perpendicular to the bend and move it along the axis. The bend will lengthen until it meets the grid point. With the axis selected you can middle mouse anywhere on the screen to adjust…
No worries, it's not always easy to understand how they work. Normal maps are the angle a surface is on, so you can work out the normal using the height but the normal doesn't include the height. It's not so much the blur, it's more the gradient. Blurring makes a gradient, but any gradient will do. If you remember from…
Nice job on the nerf gun, i'm guessing this has a normal map baked? It came out great. For the lighting problems i'm not sure, I can tell you that you don't have to have straight UV layouts to get a good lighting bake, make sure you have your lightmap resolution turned up high enough for it to receive the UV space. That is…