Hope I'm doing this right, this is my first post here on Polycount but I've been lurking around looking for the past year looking at all the work that has come and gone. I'm just generally looking for a critique of my portfolio website from all artists that can spare a minute, and looking to know if I'm ready for a job in…
Hello! I am looking for a very talented 3D artist for freelance work that is capable of producing, mobile ready or low poly models. I am looking to have models created in various art styles and would require some of them to be animated. Some assets that are already owned will require optimization and re-texturing. Please…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
(unpaid job-longterm- teamwork-modeling) --need concept artist very much Hello modelers, Here is an opportunity to join a team of (10) awesome indie guys, to buy a real-time action game similar to bloodborne in mood and fighting machenics. The name of it is "Destiny Calls," almost similar to how this message is a sign that…
Hi there, I'm looking for great projects to offer my services as a 3D environment artist! Skills: PBR Texturing • Game Asset Optimization • Level Design • Hard Surface Modeling • Digital Sculpting • Handpainted Texturing • Procedural Texturing • Optimized Lighting setup Software: * 3ds max * Blender * ZBrush * Substance…
Hi guys, Well I have been searching for a suitable place in order to receive some constructive help, guidance and feedback regarding my portfolio. I hoped by making a post here may prove to be a good start J As you may be able to gather after looking at my site I have set my sights on environmental game assets, this is…
Hi, my name is Oleg. I'm a character artist. I'm looking for a character artist position. I provide: -3d models from concept to game-ready state. For UE4\For Unity. My skills: -sculpting -hard surface modeling -organic modeling -clean low poly -texturing (all things: unwrap\baking\texturing for PBR) -facial blend shapes…
Hello my name is Victor Petersson I recently finished an internship as a character artist at Starbreeze studios where I worked on Payday 2 for 7 months. Currently I am waiting for companies in my area to respond and more openings to open up, so I am looking for freelance work in the meantime. I have experience from…
I feel like I've taken another step in hard surface modeling because this is the most difficult thing I've done. However, I'm still spending too much time on blocking out the low poly. I thought I'd post what I had before I spent more time to see what everyone thinks. Here's the reference I know I only modeled half the…
I’m
not sure if anybody will actually take the time to read through any of my
little squiggly artist commentaries but…what
the hay, I’m gonna talk anyways and for those of you actually reading this---hello
and thank you for reading! Y’see
there comes a time in every artist’s creative journey when you’re torn between…