Alright, so I'm making an item as a TF2 contribution which uses jigglebones. I already finished modelling, texturing and adding bones to the model (in 3ds max), and it's compiled perfectly and works perfectly... Except for one problem - only one of the jigglebones seems to work (It has about 5 or so). The model is already…
^ Post comes up blank for me ^ guess its a bump, other than that :astonished: That was the idea i am glad it helped at least someone, helped me to since i didn't gather up exactly what i wanted out of the current time even if very generous time, the idea was most participants possible and everyone in the thread this…
In Max this gives a pretty good result. Make square. Turbosmooth 1 iteration. Sherify. Might be enough. Turbosmooth again with 1 iteration if you want it smoother. It seems you have to keep that order or else it goes into a boxy looking shape. So if you wanted a 3 iterations you would have to do this Turbosmooth 1…
But you already mentioned it: it's not really useful if own has to guide the AI in multiple iterations and with some own expertise so that one might just do it oneself ? Especially when i hear also in other places that the details are not consistent in multiple generated "results" or a weak later. If an artist did this…
depends Traditionally people will use a hybrid solution where their vertex color mask is modulated with a tiling noise texture - often world space - to allow for variation based on position and if you can afford it, uniquely modified vertex color. That usually holds up fine under lodding - and if not, you just fix the lods…
photos aren't a replacement for seeing armour in person btw, as someone who makes a living off modeling armour, so ya it's really important to make the pilgrimage if you're into this stuff. They also rotate the items on display IIRC. Plus it's not just armour, but architecture as well. The entire city of Florence is a work…
Using $ does return undefined if you have nothing selected. However as long as there is at least 1 object in your selection when you use $ it doesn't give you an error as you still have something to apply the functions to. Nice to know that when you use "selection" it will run the script anyways. Thanks for that! :D…
Fief is seeking a Senior 3D Character Artist to join the initial creative team for Fief: Blood and Coin. In this role, you will be a part of the creation of an entirely new player-owned world. This role is for the self-starter who wants to help set the creative tone for a new class of characters and in-game items. This is…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Art director wanted some changes to the chair (a metal back plate for the seat and an adjustable handle) which was simple enough to do. We also had a team group meeting and have decided that our game is going to be first person, not third person anymore, so that will affect how i approach modeling from now on. I also…