Happy 14th birthday Polycount. My first post in the Pimping section, yay. Here's a small environment project that I started to try and learn UDK. I started with this concept but made changes along the way. Yesterday, I made some more progress. I'm still working on the background but progress is rather slow as I'm working…
Welcome to the next voting thread for the year - November & December 2019 ~ To clarify, this thread will be replaced by the official WIP / Challenge thread once the vote count is in and the concepts have been selected. Please wait to post your work there. Below I've selected a few Environments and Props to get us started.…
Recently just got my portfolio online! Not much in the way of content yet. Looking for C&C on both layout of the site but more importantly the content. Recently finished a mini environment of a NYC inspired subway platform in the source engine. Link: http://www.philipouellette.com Currently working on developing my…
Hi! I have a questionThe environment artist have to know how to program? For example, I am learning unreal to mount my maps there, and I had the doubt that if I have to know how to program. The environment artist is also responsible for putting the collisions to the objects in the game engine, right or not? But they also…
Hello Polycount! The Bearded Ladies is looking for an environment artist to join our small but experienced team in Malmö, Sweden. We are working on a adventure/tactics game based on a popular Swedish IP, using Unreal Engine 4. You will be responsible for creating and designing real-time assets and environments, as well as…
I've been working on a small environment based off of concept art from Life is Strange. I wanted to make a small interior environment with some interesting mood, where I can add some subtle environmental storytelling, so I decided upon someone having taken a nightly swim in the pool. I'm still not perfectly happy with it,…
agreeed ^^^esp the plane uses far to much texture resources and way too little polies, and there is very little need for most of the texture page to be unique also selling yourself as an environment artist with a load of props and one simple environment wont work IMO, you need examples of full environments, as an env.…
Hi guys, I came across some environment art on cghub and wanted to have a crack at it in UDK, I did create an environment based off it but it didn't turn out very well so I've completely re worked it and followed the concept more closely. The concept is called Saint by Yang Liang: The blocks which the first monument sits…
We finished off this project just before E3 and I just got back to Shanghai, so now I can post it up. We basically wanted to show some environment modeling in a game engine environment (D3) and deal with the related problems of that instead of rendering out of max. All in all it was a good project and I learned a ton! Big…
To all who can answer, I am currently doing game environment's for various people, and had a question regarding when the work is done and it's time to put the work on my reel. How would you go about using the environments ( And would you have to determine which ones where good or better looking to choose from ) , also how…