We finished off this project just before E3 and I just got back to Shanghai, so now I can post it up. We basically wanted to show some environment modeling in a game engine environment (D3) and deal with the related problems of that instead of rendering out of max. All in all it was a good project and I learned a ton! Big thanks to Earthquake who supplied some debris models to help add some clutter to the scene!
View The Rendered Movie
The lighting I found to be particularly problematic. In the end I used an ambient light hack to add .3 RGB to everything which kind of washed out the color. Any suggestions for next time?
Cheers,
Bree
Replies
Bree
It was good seeing you again at e3.
Will there be a map with this terrain??
Or what are you gonna use it for?
Question to you guys: what's the best way to capture something like this? I hooked up my video camera with firewire and recorded the computer screen. There must be a better way no?
cheers!
Bree
Question to you guys: what's the best way to capture something like this? I hooked up my video camera with firewire and recorded the computer screen. There must be a better way no?
cheers!
Bree
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Might want to try Fraps.
The environment has a very video game look to it, that's not necessarily a bad thing unless you want a very realistic look. For the video, it could use more foreground. Currently, it's a bit dotted here and there, as in, columns, pile of stuff, bike, nothing, box, then a rock with nothing to tie them together. More rubble, as though the camera is moving behind a small destroyed/rock wall, would do wonders for you visually. But, if this is just a video test to show an area, don't worry about that.
If you added a fires, smoke plumes, and triggered explosions, the current sky would be completely believable. Those far background builds look really good. Have you seen this video? It's driving through Iraq somewhere, good trees ref too.
http://fratguyantics.com/content/index.php?id=188
Yea, Fraps works great.