Los Angeles, CA Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their…
I know that the only deformers that Maya can seamlessly export to FBX are skinclusters (from traditional joint binding) and blendshapes. Apparently, there is a way to export other deformations by including the geometry cache in the export but I can't get it to work. I always get this error: "The FBX plug-in cannot export…
Hi Star Guardian lux is the champion i will submit for the Riot creative Contest . Ever since the skin caught my attention when it released from the league of legends platform . During the contest I saw most of the posts in which using lux as their submission so I attempt to create lux combine with Disney style and add a…
I got inspired by alien research in a few series and my thoughts about the power consumption. I reduced the light intensity in these pics. It won´t change the actual skin. Here is the link for Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=690902746
yay, got through to second round of big cool companys interviews (task time), plus 3 interview invites in me inbox this morning all from good companies. im stocked
Hello, Axis Revenge is going to be a class based tactical World War II first person team shooter. The key concept is based upon the famous Enemy Territory / Return to Castle Wolfenstein series and this projects special is the continued background story which gives us alot playground to develop new ideas / features upon. A…
Hi, this is an interactive illustration that I worked on for Uni using Processing. I've never had experience in programming so everything was new to me. Any advice on my illustrations and tips on programming would be gladly appreciated! Thank you! https://www.jiaxinlin.art/let-s-go-west Here is the link to the video of me…