@Kelvin, did you have to do support tubes for the print, or were you able to just dynamesh, scale check, and straight up print everything as one? For me, I'm never quite sure when to separate and peg pieces, or when to add support tubes for printing purposes.
I got this character I have been working on for a while that I plan to rig and put in some game engine. Probably UDK. He has these tube things that run from his backpack thing to his gloves and boots. Right now they are just cylinders that are path constrained to a line. I'm not quite sure what the best way to make these…
getting around the problem with adding panels to low poly meshes using edge split, soldify and bevel. So of course this technique is non destructive. lots of tutorials on this on You Tube
Hi everyone! At the studio i work at we are making a portfolio piece and i was given the task of creating Xgen alembic hair for this cowboy character. The hair is more angular and really stylized and i was tasked with keeping this stylistic decision in alembic. I have some experience in XGen however never with stylized…