I got this character I have been working on for a while that I plan to rig and put in some game engine. Probably UDK. He has these tube things that run from his backpack thing to his gloves and boots. Right now they are just cylinders that are path constrained to a line. I'm not quite sure what the best way to make these would be and how to rig them. Would dynamics work, or would turning it into an editable poly then adding bones work. What about leaving it on the path constraint and animating the line its constrained to?
I have a bit more modeled on this guy at the moment, but I'm still stuck with the tubes.