When baking AO using multiple texture sets, objects that are using one texture set aren't affecting AO on objects using another texture sets as if "Ignore groups" were unchecked. I created a simple scene to demonstrate the bug. 1. First object using texture set #1 2. Second object using texture set #2 As you can see AO…
So I thought I would try my hand at this considering I do textures for a mod of another ww2 game including tank camo's. Originally I was going to do an Italian front type Camouflage set for the British. Until I stumbled upon something quite unique. Which in colour after some research probably looked something like this.…
yeah i just wondered what reason there is for actually using it. BTW i figured out that if you are using normal maps, you have to override the 2.2 setting and leave normal maps on 1.0. I am indeed using mental ray and am also trying to learn vray, but they take so long to set up and are very flakey when it comes to skin…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
hi, following the advice from a polycount´s user (sorry I can´t remember the user name because my posts have been deleted... long story :P but I am really grateful for his help) I started using Xnormal for maps creation (above all normal maps and occlusion) which saved me lots of time saving chunks from Zbrush, optimizing,…
This is quite annoying. When i export with the fbx exporter, i hafto set the required settings for each export. So lets say i have a file with 30 objects, every single one needs to have its settings i then fbx exporter maneully set. I have maxs admin rights set correctly. same settings on another computer works. Anyone…
Hey everyone, I'm still learning character rigging and I currently use a tutorial on youtube to help me with that [ame=" https://www.youtube.com/watch?v=iUPbO9-iEWs"]the Video in question[/ame] Unfortunately now I have reached an impass. When setting up the stretchable IK leg the tutorial uses the distance measurement tool…
Hello everyone, im a concept artist and now im having some fun time doddling some concepts for dota 2 and teamfortres 2 workshop. this is a concept based on the Witch Doctor from Diablo saga, i will be posting the evolution of the concept and i wish any of u guys that are pro in 3d would like to make a team with me to…
Hi i would like to get a small team together and make a computer game! I have a few ideas but i would like something done that we all could agree we would enjoy making! It would look good on our CV I am dedicated enough to see this through Lets have some fun doing it! :-) Would perfer people in the london area but if you…
I was researching on this topic myself today because I wanted to do a button to toggle the WrapMode between 0 and 1 for each brush without having to use the slider (that I find really annoying). So after bumping into this thread I thought would be cool to have a toggle switch button, so I modified cryrid script with a…