About the project: Escape is going to be a sci-fi survival game for PC. It will be unique in both gameplay and plot. Not only you will be able to build fortresses, hunt animals, gather berries and advance, but to advance through very interesting story and learn secrets of place you are stranded on. What we offer you: We…
Hi, I bring a job I've done recently. A scene from the interior of a sci-fi dining room. I hope you like it! More here: https://www.artstation.com/artwork/wQd5X
Hey everyone, I had posted this project a little while back, but made a new account & made some updates to the scene. One of the best feedback's I received that time was the youtube link to the video that talks about Sci-Fi mistakes and greebles (spelling?). I've been working on 3 separate projects but came back to this…
hello i am making a sci fi vehicle for the contest at NGHS it's the first time i do hard surface and i decided to do it in zbrush :poly136: it's a good exercise to learn zbrush feedback is always appreciated pictures!: current progress: my sketch/conceptart
Been working on a sci-fi Bartender. Got a base concept done and the have been working on zbrush. should've posted it earlier in the process but i would still love feedback.
Hi :) I am a new 3D artist and i want to learn about sci fi enviroment modelling and texturing. please paste all the important threads or posts that i should never miss on Polycount.Thanks :)
Hi guys! Here my project of sci-fi grenade based of concept from Martin Sabran . I'm aiming an "almost new / not long use" look here. So if you're have any thoughts about materials or render in general, please let me know :)
Hi guys, here I tried to model lowpoly sci-fi env, I used Maya for modeling, I made normal map separately in NDO(Quixel Suite) and used Substance painter for texturing, please do comment on this, any suggestions critiques anything. Thanks
Hi, I bring a job I've done recently. A scene from the interior of a sci-fi dining room. I hope you like it! More here: https://www.artstation.com/artwork/wQd5X
Building a sci-fi revolver from the concept art of Deus Ex: Human Revolution. This is my mesh and wireframe. Final poly count is 4583 tris. Tweaking occlusion and then the texturing fun begins.