yeah i didnt use any filters i just started out with a black n white like super high contrast type drawing then decided to colour it.. and yeah i dont like th result, ill try that later after i get some sleep and redo the eyes, but also the top left of his crown looks flat, should i make it darker less shined out or what,…
Starting a new environment to further practice foliage skills and general environment art. Aiming towards a dense forest scene with a single central prop (Tree + Capsule) as the focus. I intend for this to be quite a long term project, given its scope and also the fact that I am in the middle of my semester and so will not…
[ QUOTE ] John: If bones no longer were an issue I'd go ahead with my 150+ bone rigs that consist 3/4th of dynamic bones (cloth simulation). It's all just a matter of trying. With the upcoming multiprocessor consoles I guess you're free to let one or two processors handle only physics. The remaining game logic isn't very…
Your griffons' wings seem smaller than those in the reference. The head and shoulders appear to be feathered rather than a mane, which is typical for traditional griffons. The reference ones also appear to be wearing crowns. Of course, the details are small and hard to see; maybe force the concept artist to do some…
So Symphony and the subsequent ones are the old ones? Psh, kids today. :) I'll take the old ones, meaning the classic original 4 games, with Super Castlevania IV being the crown jewel. Leveling up and gaining new abilities is great as long as the challenge increases as well. That was my problem with Symphony and some of…
I agree with Noors, there is no 'easy' way to do this. There will be a lot of work just getting in there and adjusting things. I'd use a quad mesh that is sub-divided to generate the driving surface, you can then add road cambers, crown, various radius curves etc. It's quite easy to visualise and tweak. Mapping later is…
Hey everyone! Welcome to the 85th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
So! I've run into a bit of a problem on a scene I'm working on here. Quite a biggie tbh. It seems to have started when I upgraded to the latest version of UDK. It would seem as if all my 2-sided materials suddenly started to flicker. With these dark and bright squared popping up and disappearing again over a frame or two.…
I agree with Shep, and I'll add that you do have to watch out for adding too many chaotic details if its going to tile, it can be a tough balance between distracting hallmark of a tile texture or interesting detail. This seems like a good base to add dirt and detail too which can be done through shaders overlays or…
[ QUOTE ] ...why not make it right anyways? [/ QUOTE ]For the same reason I haven't modeled the crowns of her molars, because it's unnecessary work. I have a great deal to do that is necessary. There's even a fair possibility that much of the geometry of the hidden area of the skull will be removed. The hair is a soft-body…