Hey all! I was wondering if anyone knew anything about creating custom materials outside of Quixel Suite? We are creating our maps in another application, and I'm looking to automate the process of setting up materials in DDO.
SP create a texture set after each material zone but not when you check "Create a texture set per UDIM tile". Is there a way to make SP create a texture set per UDIM tile AND also for each material zone?
How can i create those ingame turntables that i see every set creator makes? AND, how can you create a Set submision, with reference to each other set piece in particular?
I already have some pre-build skeleton, but I don't success to create myself the leg's orientation... I already give a look to the Maya documentation... with 3dsmax I easly create that stuff with : - I create a dummy, - Set his position and orientionon on the hip's bone, - create an Ik-chain on the hip and foot for…
Hi, I am fairly new to maya and I am currently lost in creating the process of creating hair collision for my model. The tutorials I found are outdated where user apply "make collide" from nhair to create hair collision. However, I notice this technique is no longer viable in newer version of Maya. So how should I create…
Hey guys, I`m fairly beginner at Substance Designer, but have recently seen the spline and path nodes. I've been experimenting a bit with them. I'm trying to create a pine tree branch and modeling + bake seems like such a slow process compared if I could create it in Designer. I can't seem to scatter some shapes on the…
Yes, I'm writing code that automatically creates hills, trees, rocks, etc for the user. What I want is for the user to create a line on the plane that has been created and for them to press a button which will create a road along that line.