Kudos for getting it to this stage, I like the composition as it is. I think the lighting could use some more work. Overall your scene is very dark, and some of the trees are almost clipping to black. Here's a hint... you can do post-processing very easily in Unreal to boost colors and even do some tinting. This is just…
Some further study on modularity Following a playthrough of FEZ, by JoshJepson on Youtube, I've been sketching some examples of the in-game sprites and tiles. It only took a minute or so of eyeballing to work out where the 'grid' of the level is. I know enough about about old 2D games to know about the 1x1 ratio of the…
Hi, long time follower first time poster. Im currently teaching myself how to sharpen edges on a smoothed hard surface. And up until now Ive been able to figure out all the smoothing 'pinching' with topology adjustments. However I am now trying to bevel an inside (concave) corner of some car body work as in : I read…
Hi everybody. I am working on an environment and I wanted to try to learn this method I saw on a post by Matthew Trevelyan. You can see his post here: https://www.artstation.com/artwork/qQGK6y I understand the basics of a trim sheet. I have used it for basic walls or decals or simple shapes like cylindrical pillars and…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
@Noren , thank you very much for assisting! The last image above is a render using Arnold Skydome with a Physical Sky and is my actual progress. Unfortunately, I don't have the time to generate my own trees and vegetation, so I plan to use a couple of the Forest Pack tree assets instead. The camera will never be…
(UPD), I've modeled and textured a locker and some pipes and added them to the scene since the last post. I've also looked into vertex painting / texture blending, but I'm unsure how it applies to a modular kit, since it appears vertex painting would be used once the room and objects had been placed together in order to…
Quick modeling here , using the Local Bevel feature (apply HBevel on Face selection) and It's a big step forward thank to @nervouschimp for the idea... Not only It allows for more precise beveling operation, but it helps prevent errors that you'll get in object Mode. However Local beveling as not all the security checks…