Hello I want to change the trim smooth border brush to follow the normal of a curved mesh like clay tubes do. Now it looks like the alpha is constant 90 degree along the curve with smooth border. How can I archive this ? I cant find the damn option :(
Im looking into buying zbrush for home use, i know they come out with updates and you can get those for free with in a certain time frame...or version number. so my question is if i buy 4r7 the last 4. version will i be sol when 5. comes out is it just better to wait till 5. comes out? i cant find anywhere on the web site…
This is my Wolfman head sculpt, I'm not sure how long it took me but it seems to have held good topology when I put it down into lower subdivisions. I used grab, clay tubes and polish mostly, though standard came in handy with certain details when I mixed it with inflate. Here is an earlier version, shown from all sides…
So I am sculpting a part of a gun I am making. I brought it into Zburush. Then I re meshed it so I can sculpt evenly. Then I took my original mesh and divided it. Then I click on my re-meshed sub tool and click project all. So I can get my detail back. This is what I get. There are weird bumps in the mesh. Please help.…
Ok so I've found myself in a bit of a pickle. I've gone through the basic workflow of creating my character. I started off by creating my character in Zbrush and once I was done I retopo'd it. Now, I plan on UVing it in Max but I came across a small problem which I hope can get solved. now the way that I originally planned…
Hey everyone, this is my first completed project in the 3D Medium as a self taught artist. While I still have a long way to go, I am happy with how the following has turned out for my first attempt. I will revisit the project once I have increased my artistic knowledge and try take it to the next level. Components were…
Hi there! I finally decided to kick myself and start a new project to do in my spare time. So I've recently started to work on a robotic turret to practice my hard-surface skills. It's based on a very neat concept by Gill Bates ( http://www.polycount.com/forum/member.php?u=27416 ). Latest Update: I've only done part of the…
Update for rolling convenience :icon60: mockup with overpaint and the rest: Hey guys, I started working on a low poly model aaaages ago, but had to put it away for various reasons, now I have dug up the pieces I had laying around on my HD and decided to complete this figure. It a 3D representation of the Death Knight…
Thanks, I'll have a deeper look at Z-Remesher now :) I just thought there would be an easier way across this since Mudbox allows N-Gons and all without ripping those pieces off the model and the overall import process isn't as daunting as this. But I guess I should expect that going into a new software. Appreciate the…
Hi everybody. My name is Artem and I'm freelance 3D Artist with 3 years of experience in creating hard surface subdivision modeling, uv mapping and texturing. Now I'm in job searching. I will be glad to receive some job offers or useful information where can I find it. My portfolio link:…