So I've been going through the GameDev.tv Blender Character Creator course on Udemy and thought I'd post my progress here. Here's what the finished sculpt looks like: And the low poly version (probably more like mid poly because its nearly 14k tris)And here's some topology:
Hi everyone, this is a piece from weapon set for strategy game I'm working on. You can see the 3d model in marmoset and rest of the pictures on this link: https://www.artstation.com/artwork/xOJqE I am still working on rendering in passes from zbrush and compositing in photoshop... Comments and critics are more than…
Hi Guys, I'm new to all this, but I heard this was a pretty good forum for C&C. I've been working on this bust for awhile. Gonna add a body and some props with it. C&C appreciated. -Arvin
Modeled, painted and rendered in Zbrush, with just 2 days left on my 30 day trial. I'm undecided on whether I should go for a 3D print or not. I'm going to wait and see if I still like it in a couple of weeks.
Decided to take the first of the 3 and orc-a-tize it. I know there isnt much but atleast it shows the driection I am headed. Oh and the body still isnt done, but I will get around to it at some point
My most recent study inspired by the sculptor Boularis. Ive never really sculpted a bust before and this is my first real attempt at it. I faced much trial and error trying to figure out how to achieve proportion as well as nailing likeness. Tips, Critique, and comments are welcome. Thank you all!
Currently got a good base mesh and basic armour in place. Will be working on more skin tone designs and customisation textures based on some RGB masking shaders for in-game use.
https://www.youtube.com/watch?v=scFUO5lubDc&feature=emb_title Olog-hai are not mentioned by name in The Lord of the Rings; the term appears only in the appendices. They were created by Sauron at the end of the Third Age, possibly for the same reason that Saruman created the Uruk-hai, to improve and lesser vulnerability to…