yep TexTools reads out the smoothing groups and create UV shells based on that - which is a great start to unwrap. The opposite should be possible as well, I will have a look at it later and see if I can wrap together a quick script that does it the other way around. In TexTools its the subscript…
Hello there, I'm new here and I'm not sure if this is the right forum to post this topic. This will be quite a long post, but I seriously need help :( I've been working on a personal project ever since I graduated back in June 2019. I'm trying to create a decent AAA quality recreation of Adam Taurus from RWBY. Yes it may…
Hi guys, I am trying to do a little script (Max) that does the following, basically converts the objects that i have selected in the viewport to EdPoly and then sets one smoothing group per object. For example, obj1 would have smoothgroup 1, obj2 would have smoothing group 2 and so on and so forth. The problem is that its…
So i've been doing quite a bit of importing the last few days to fix models, but everything is coming in broken up in pieces with no smoothing information, everything is a hard edge. Never had this problem before, would really appreciate it if anyone had any ideas
If anyone wants to take a jab at it, here is the Marmoset file itself. You can do whatever you want with it, Just promise to bring me an OBJ or and FBX of the mesh https://www.dropbox.com/s/nlbz88aejnfrfaw/knife.tbscene?dl=0