calibrated monitor here as well and these images are indeed too dark. the luminance seems to have been clamped. the brightest brights are at ~70% luminance. just open the 3rd image (since it has both lights and shadows) in PS and check histogram-luminosity. you will see that the highest value peaks at ~170 which is roughly…
"Fresh Air " is a Song and a Music Video created to experiment blending Music with 3D Visuals in Unreal Engine 5. https://youtu.be/RgvQv6PiHOQ The main focus of this project was to create a LoFi Vibe inspired Music and Environment with a visual and sonic personal twist. it's also focusing on audio reactive systems, playing…
@Artquest Test it on the rainbow I posted and it should be pretty obvious. If it looks like a gradient ramp then it's treating every color the same which wouldn't happen if it is taking into account color luminance. Check out this for a better explanation: http://www.workwithcolor.com/color-luminance-2233.htm @Katana Not…
Im working with a client who insists on using UDK UE3 for a big game thats on going and running now; mostly outdoor/indoor FPS; Im trying to figure a way to improve the lighting to make it look more UE4; One thing Im attempting to figure out how to use the Daylight/Sun in EU3 (Sky light/ Direct) in a way that can be…
This is a personal project inspired by the Mimic concept found within the D&D 5E Monster Manual: https://www.dndbeyond.com/monsters/mimic I created the initial model within Maya, blocking out the hard surface chest with the correct dimensions. From there I imported the model into ZBrush to being sculpting the more organic…
This happens in Cinema 4D too, so I had to use the viewport mode that uses the default light to illuminate the scene or trim Vray Ligths values down a lot (from ~13000 to 1 lumen or less) to see the materials. Don't know if Vray in Max allows you to use Max's standard lights with its materials, if so, you can set your Vray…
I think you're approaching the problem in a way that makes it more difficult than it needs to be. you can get away without doing anything custom in these simple examples I generate a random luminance per cell (you could do this with flood fill or any of the tile nodes) apply a curve/level/histogram scan - all of these…
Hello! I am new in 3D, so I have a noob question about UVs, seams, and the following render in Arnold. Currently I am checking the following pipeline: 1. High poly in Maya. 2. Low poly in Maya. 3. UVs for the low poly in Maya. 4. Baking in Substance painter. 5. Exporting the textures back to Maya and rendering in Arnold.…
Hey everyone! I started a Lighting Study in Unreal Engine 5 using Lumen but then decided to polish it over the weekend. The focus was to create a cinematic scene in Unreal 5 that's completely Realtime and not have to worry about modeling or texturing. I did however adjust almost all the materials and create new…
I like the piece, however I think the lighting needs work use lumens instead and maybe some IES Profiles. Also your materials to me seem to rubber and shiny, are the nodes hooked up correctly or was it this way in your paint program. So change the lights to more dim them more maybe added some haze like someone was smoking.…