I don't know what in the hell just happened, but I was breaking and making some light links to different parts of my scene, when suddenly every light has a super thick light fog. When I go into the light properties it says there is no light fog turned on (With the exception of the one light that does have fog turned on,…
Howdy Just wondering what the best way of learning light theory is?. Im not talking about texture painting here either,but more todo with scenes and ways of presenting lights in a possible game enviroment liek a street or corridor or soemthing. for example,I walk down a street at night,you have light from street…
1. Lighting method in games really depends on the situation and they have fully dynamic lighting only if its needed. Performance really matters and it isn't always that easy to hit 60 fps, An open world game requires dynamic lighting for example because of the day night cycle. Many games don't need dynamic lighting. In…
I'm having a problem with a light function I set up in one of my scenes. It's set to only be a dynamic light and it works as intended but after i build lighting it no longer does anything. The only way I found to fix it is to change my point light back to a regular point, then to a moveable again and reassign the light…
Hi guys I am having trouble lighting a scene in the same style as the tutorial below. After some advice from a colleague I have tried creating a bounced light method with spotlights as instructed in the link below. https://www.unrealengine.com/blog/simulating-area-lights-in-ue4 I am finding that when I build my lighting…
Hey all, I just finished an article about the career of Lighting in games. Note that this is not a tutorial or a technical white paper, but more of a layman's description of what a Lighting Artist does (besides moving lights around.) :) If you, or someone you know, might be curious as to what goes on in game development as…
Hello all, I'm new to lighting and I'm having an issue with light bleeding through to the interior of this room. Does anyone know what causes this? I thought it might be an issue with the thickness of the walls, but I gave them some thickness and didn't see any differences. Any help would be appreciate, thanks!
Hello! I've mostly done lighting for mobile in Unity, and even then it wasn't anything complex. I used ambient lights, light maps, or unlit baked in diffuse. Never made anything for console or used Unity for something with complex lighting. I normally just make props, so stepping in to the world of advanced environment…
But if you apply the cubemap reflections to your customlighting/customlightingdiffuse, the reflections that are in the shadow of the main light source will be much darker than the faces that are facing the light source. The environment could bounce more light from the "shadowed side" and therefore result in incorrect…
After googling a couple pictures of houses with Christmas lights, it doesn't look like the lights cast very distinguishable color onto surfaces. The lights all kind of mix together into an yellow-orange type light. You might be able to just fake it by adding in some orange omni lights and then using a glow lens effect on…