Hello PC, Lately I have been getting into particle and FX art, I have been using cascade in UE4 to make simple smoke and fire particles but im looking to take my FX art to the next level for next gen games. Do you guys have any tutorials or tips on how to get better at FX art. Im still a little confused on the GPU and CPU…
Another update. I’ve now moved into the material phase and started working on a first pass in Substance Painter, using my low poly rock assets. Right now I’m focusing on establishing a solid base, studying reference closely to get a more believable balance between exposed rock, wear, and surface variation. This is still an…
@sacboi Hi. I'm back to share some progress. I didn't meet the deadline I set last time, but having it in mind definitely made me more productive. :) I ran into some difficulties this time. Looks like I have to redo the part where the hull is connected to the tracks in the front area, because I didn't get correctly how…
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
PROJECT: STEINVAR Adventure RPG on Unreal Engine 5Cold Cup Games is expanding the team for the indie project Steinvar. ABOUT THE PROJECT Steinvar is an adventure RPG set in a northern fantasy world.Players explore an island, interact with the environment, engage in combat encounters, and gradually uncover the secrets of an…
Thanks for taking me back Eric. I was just finishing up high school and working on getting into the game industry around that time :) It was really exciting to watch the community figure out workflows for normal mapping, as resources were pretty limited back then. I think it was basically Crytek's MAX plug-in, Nvidia's…
Hey everyone, I'm following this tutorial - https://youtu.be/O-8ow82gQw8?t=197 (3:17 for this query) and I can't seem to get any collision from a mesh being attached as an influencer to the plane with the spectral waves generator attached. Making it as simple as possible, I have a 100x100 poly plane with spectral waves…
Looking for feedback/critiques during posting ;) .After getting massively rejected on the job hunting in the last months it made me insecure. I've wanted to make sure that I really know to model cool things and get a better portfolio in the process.After searching what catched my attention was a camera that ussed floppy…
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…
I've already slapped down the full cost of the thing...I love my xbox, but the lens in the dvd drive is dying, and since the 360 will be (mostly) backwards compatable, I figured I might as well get that to replace my black box, and get the added benefits of the sweet new controller and being first in line for the next gen…