Yeah its a long road! Been fixing the low and high poly. First time using a kit and the parts are genius. You can use the components with or without subD. That means floating and duplicate geometry' which bakes like crap :) . But with thr help of god and a good long stick we got it all fixed up. Final bakes (just norm and…
**Does position(transform/translate) matter in Unity, as long as you have the pivot placed correctly? Will Unity go by that if you for example set the object as a target, it will travel to the mesh, and not the transform?** If not, how can you make an objects WORLD position true to its pivot point in world space? - In Maya…
modelHi there fellow polycounters, I made a little scene primarily to test animating water in Sketchfab as well as doing foliage (for the first time ever). I used quite some know how from the wiki to get this done, so gald polycount exists :smiley: The textures were done in Quixel Suite 2.0 and some painting inside…
Max usually saves the position of any toolbars you have opened and positioned but is there a way to save the position of the layers and transform toolbox without having to individualy open them each time you load up max? I tried setting them up how I like them in the viewport and then saving over the default maxstart file…
I think this looks quite pretty but your presentation is not helping it. The gigantic logo obscures too much of the pictures and they seem a bit too dark overall, not sure if this is the vignette or not. I wouldn't mind seeing how you went about making the floating islands. Nice job.
RN, it's actually after reading your post a month ago I decided to make this extension! I realised that quite frequently I need to have this small image floating around, but I'm on Mac, and Photoshop on Mac doesnt let you to have inactive window on top of active! So I had to get myself out with extensions :D So thank you…
Hi! Been stalking for a while and finally had enough courage to actually post something ^^ Trying to get into handpainted environmental art, I started modelling and drawing a few weeks ago and I'm having a really hard time getting the right feeling of it. I began modelling my first scene this week and this is what I have…
Heyya guys... been working on this for my final in Spaces and Worlds for school. Everything in here is my own creation (im using no stock textures or meshes) it's about 75% done. Currently i'm working on the skybox and the inside of the structure in the middle. Harsh C&C welcome for the outdoor area! wanna do my best to…
Hey all. I'm starting up a new little project trying to get some portfolio work together and I'd love some help and critiques along the way. I saw the concept art for this in the monthly challenge concept thread and I really liked it so I figured I'd give it a try. based on So far I'm just working on the really early block…
Hi, I've created a toolbox with a bunch of buttons written in MEL. I'm wondering if I can port that window into Python without having to completely rewrite all the buttons, just re-code the GUI. And if so where should I go to learn how to create a Phython toolbox, I checked the Maya help and didn't really see a tutorial in…