Kind of ironic to go from medical 3d modeling to making weapons lol One thing I will say is I would consider having your medical portfolio not show up on your home page, recruiters will mainly want to see relevent art pieces to the job your applying for, the other stuff is cool too but probably not necessary to see when…
Hey Everyone, Here is an update on the Creature Box fan art piece. Baked out my maps and have things going in Marmoset, but still a lot to do map wise. My roughness needs more work and I am still not satisfied with the materials that I have in place. They are slowly getting there though. So far I am using only, Albedo,…
Hi guys, I am a Freelance Environment Artist looking to boost my currently lacking portfolio and decided to create an environment based off some of the Concept Art Ben Proctor produced for the interior bridge section on the Prometheus ship. So far I have managed to produce a door section aswell as a generalized block out…
Good Day Polycounters I have been playing the Division lately and wanted to do some fan art props of some of the street items. So far I have some trash bags, a metal barrel, and a construction barrel, plus some substance mud materials. I will post it on my Artstation when I get home but for now my other work is on there…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Didn't mean to disparage, There's a community in Dragon Age Veilguard that supports Luigi, even going so far as to recreate him as a companion. https://www.reddit.com/r/DragonAgeVeilguard/comments/1hfclxb/luigi_mangione/ Really messed up. I'd rather not bring Luigi into talk about game industry, best he remain on reddit…
After a few weeks of work, I’m happy to finally share this Silent Hill 1 fan art. I created a similar project a few years ago, but playing the Silent Hill 2 remake really inspired me to learn more about volumetric fog in UE5. So yes, this is heavily inspired by the visuals of SH2 Remake. For the color grading, I tried to…
Starting to get somewhere with the Sewer environment. I sculpted the fan and made a stone wall tileable in Zbrush and set up world aligned textures to avoid weird seams. Also sculpted/textured some mud piles for the ground, but I think I'll edit these since they look very low poly when i actually put them in lol. I can't…
This has actually been very educational for me as I actually see a lot of hostility towards a perceived AI advocate or sympathizer! LOL I knew that it existed but have only seen hints of it (I get that way when AI fan boys extol the virtues and greatness of it because they have a financial stake in it's success), I am not…
Hi Marmoset guys. First off thanks for the hard work making great tools and tuts. I have a question about the cavity map in the occlusion slot. Would it be advisable to use in this slot a map generated by xNormal's normal-to-cavity-map tool? Or to stick with a baked cavity map? As far as I understand, a baked cavity map is…