uhm.... biggest problem i have with it, is that it's named after something that it clearly isn't following. Lucifer is shown in the gluttony circle, when he's actually frozen to his waist in the centre of the ninth circle, his wings beating so rythmically and eternally (trying to escape), that the draft causes the entire…
hi, i got a eye obj (sclera) this is smoothed with smoothing groups. If i render that i got a round circle where the cornea bulg is for the iris. If i apply my uvm unwrap and turbosmooth mod and rendder again i got the obviously smoothed edges from turbosmooth but the texture is affected 2, what i dont want. The circle…
I made a UV grid/checker texture that helps with this. It has text that makes the mirroring more obvious. The color gradient makes tiling obvious. The checkers and circles make distortion obvious. Circles are especially helpful for seeing distortion, since the human brain seems to be adept at judging the proportions of…
Woah, thanks! This Method works best for me :) But my thanks goes to all! Gazu Edit: This was my workflow: I deleted some edges around the area where the Hole had to be, so that i have some unconnected vertices and 1 big and clean face. I created a circle and used Cut to Cut my Mesh along the circle template. Now i…
@Necrossx: when placing that circle, you may want to keep the edge flow going around the perimeter of the outer edge of that panel. Right now, if you add a control loop to the perimeter, you will be adding edges into your circle. Those edges will keep your circle from being round. I have blocked out the prop. I'm not sure…
Hello! For your first question, it's an option in the color palette. There is a tickbox somewhere allowing you to lock it to a certain color. As a matter of fact I would love to take this further and always assign the same mesh color (for wireframes) AND material. Any way to do that? As for the primitives. Yes it's…
One of the things that excites me most about my Industrial Design course at the moment is that I'm finally learning to sketch properly. We're only a little way in so I don't have much to show for it yet, but they're very big on weeding out bad technique quickly. One thing they're very big on is confidence of linework.…
Thanks again for the feedback Marchwarden, the shot by shot crit was really helpful. I wanted to clarify your comment about the texture bending on the palm tree leaves, here's an isolated screenshot to show what I mean. By texture bending, do you mean how the leaves are a bit skewed in the white circle, or how it bends at…
Well Since it all one piece now its a good idea to start making the modular pieces. Clone the circle piece, delete half of it and then delete half of the half. You're left with a quarter circle. Split that as indicated with 1 and 3 Invert 1 on the z axis and you have 2, snap that into place rotate 1 90 degrees snap that…
Started off with head construction. Then I realized I couldn't even get a decent circle drawn. ICK! So it turned into squares and circles. So now I will at the beginning of each session I will do a page of circles, and a page of squares. I feel like I'm starting at step one again... This was the disaster piece that…