That's what makes it good! High quality CG with home-made movie feel and no furry bullshit. Yeah it's not going to win awards for writing but it's called Cat Shit One, FFS. Cat. Shit. If you were expecting good story and character from something called Cat Shit One, slap yourself.
Hello, I am a student currently sculpting a female model based on this piece of artwork Cat-Woman by Karl Liversidge This is my first time sculpting such a thin and tall model as well as my first time doing one in heels. I was hoping to get some advice to improve the form before I move on to clothing.
I'm a 3D character artist by trade, and getting useful feedback on in-progress work has always been harder than it should be. You post a render and it's either "looks sweet" or silence. This forum is one of the few places I've ever gotten real crits, which is part of why I'm posting here. So I built a tool to fix it. The…
This is so odd. So what i want to do is make a Polygroup in Zbrush then export it into blender so i can Hand Unwrap it, And then Assign a SINGLE MAT to it, so when i open Substance painter ill be texturing on one material and being able to CRTL+RM to assign material easier. ISSUES are Zbrush options are "Export Polygroups…
https://www.behance.net/gallery/29972307/Boy-and-Cat This is what I have been working on past few weeks... Still some work left to do... What you guys think?
And the project is finished! Feel overall happier with the end result and can now let the project go. You can find the link for the post with the rest of the renders here: https://www.artstation.com/artwork/zxbwDD
The whole forum is about game development, we don't need a section :) The problem with these sort of questions is that the answer depends on what you're making and what your engine and toolchain can cope with. and on top of that - the answer will often be "all of the above" Your best bet on the terrain / road stuff is to…
Hi, I made a 3D model of a cat bandit character based on a very cool concept art I found. Would love to hear some feedback from you guys! Thank you! Credit: Concept art by John Polidora
Hey everyone! I've always been reluctant to post my work in the past (I didn't think my projects were at a level worth showing), but it's time for that to change! I really think some suggestions and critiques from those who know what's what can help me improve in ways that my roommates are unable to do. I'm currently…